After a rough Monday the rest of the week ran smoothly with only a couple server hiccups. They fixed the lack of channel problem fairly quickly so we could quest in somewhat peace. I say somewhat because those of us w/ infamy either glitched or earned were sorely punished by the community if we didn't stick together.
There were still a few bottlenecks while questing but nothing like in the open beta in Blood Run. As can be expected the higher your level the more cooperative people are. I've gotten several random parties cause everyone likes a pocket healer.
INSTANCE MATCHER/DUNGEON EXPERIENCE
One thing I found rather frustrating is the Instance Match Maker. The design is wonderful the problem is actually the lack of tanks and warriors not being able to queue as tanks. If they could I think the queues would be shortened drastically. Any lancer receives an instant queue.
During the week i mostly played my priest i would have to say that some people have a total lack of respect for their party members when using the matchmaking system. I loaded into a dungeon (golden labyrinth) that was already underway and was instantly met with attitude against random healers by the tank. The tank was in fact terrible at holding aggro but blamed the healer for everything. He even tried to vote me from the group when I gave him just as much attitude as he gave me. At least there is an in game report function. One other frustrating thing are people that quit just because they die once. It's a dungeon if you aren't 100% on your toes especially in the later instances you will more than likely die. There are also some boss fights that are 80% skill 20% chance.
Things to remember when you join a group for dungeons and even bams be up front about loot rules, whether or not you've run the dungeon before and even, and what you expect from your group members. As a healer and with how mobile fights can be it's important to let people know that if they get low health and don't get healed right away they should just back out or kite it's because at the exact opposite of the fight and my heal can't reach you. Trust me it happens. You also want to dodge as much as possible less damage taken is less stress on the healer which is less stress on the tank to hold aggro off them cause heals are MAJOR aggro stealers. When I did tank a few dungeons on my warrior it wasn't easy but i did expect my party members to help me keep mobs off the healer we all know that warrior tanks have a lot harder time holding aggro than lancers so a little cooperation from the party is always nice.
Well i guess that's enough rambling for now.
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