Monday, May 14, 2012

Balders Temple Quick Run Through

First boss:


Rather simple dps boss; boss climbs tree; dps tree; rinse repeat.  If you do not dps the tree fast enough your party will wipe.


Second boss: Red or Green/?


Green:
Kuma like standard kuma moves plus he has a roll that can smack you for quite a bit of damage.  There is one kink thrown into the mix on this.  Lines of trees will spawn and march across the courtyard you need to avoid them as.  There are gaps in the line that u can dodge between just avoid the trees and the roll from the boss you'll be fine. (Do not take the mirror after this boss)


Red:
The one has 2 things to be wary of.  If the boss steps into the pool in the middle it will reset.  Also at several points during the fight adds will spawn you have to run them into one of the pools on either side of the stairs and have someone hit the switch to kill them.  You will have to alternate pools.


Third Boss:


Another Kuma like boss same move set as a standard kuma.  The catch on this one is you have to fight him inside a cage basically.  If you leave the cage you get a debuff.  There are several statues around the edge of this cage that will spew out small balls.  A target will be announced that target should move to the outside and dodge them the rest of the group will also have to be dodging but a couple steps back and forth will make it rather easy for them.  You do NOT want to be in the middle of the room.


Test of note:


You will be take to a room w/ an urn.  Breaking it starts a timer and more urns spawn.  One is harder to kill than the rest u have to find it and dps it down.  This happens 3 times just.  


Final Boss:


Crab/dog mechanized thing.  He has quite a few moves 
 - crab walk lazer move is very hard on melee it will take about half their life
 - The boss tosses a part of itself out and fling it around doing minor aoe damage.  
 - a pull that brings everyone underneath him you will need to back out of that asap cause then he belly flops.  
 - Levitate which will avoid melee damage for a short period
 - Random ranged target that will one hit it's target 90% of the time.  It is almost always targeted on a ranged dps or healer. You need to back out of range.


Fight Progression:
 - Blind if it's announced someone is blinded another person will have to activate a mirror there are 2 in the room on opposite sides.  The light will glint of the mirror causing a whiteout and curing the blind.  Not curing blind will make the afflicted persons screen go black slowly. You will have to alternate mirrors.
 - After the blind is issued at the entrance of the room a lever activating the lever will produce a cannon.  The cannon will need to be used when the boss moves to center with a shield on it.  The cannon will knock the boss out of that stance and dps can resume.  If you do not knock the boss it enrages and you will wipe. 
 - DPS Crunch when the boss hits 29% the mirrors will begone and everyone will be afflicted w/ blind.  You must dps the boss down before your screen goes completely black.  If your group doesn't have the dps for that you will not be able to finish this fight.  


Tips: if you have a decent group your healer should be dedicated to the mirror unless they are afflicted in which case a backup should be dedicated.
 a ranged dps should be on the cannon so there is less downtime between dpsing the boss and using the cannon.



2 comments:

  1. Awesome! I read this as I was doing it and saved my group from dying =)

    ReplyDelete
    Replies
    1. I'm glad. My first time I went in w/ a full team of first timers we had NO IDEA what we were doing LOL. Needless to say it ended terribly so I thought I'd write something up. c:

      Delete