Really excited about the changes they've made for open beta. Where do i start going over them...
Guess I'll start at the top. We'll actually be able to test the Instance Matching System and rewards that they will end up removing. I'm hoping enough people are encouraged by the rewards and decide to keep them in place at launch. The buff doesn't look like it's that much of an advantage which is kinda nice.
They added daily quests which earn you rep w/ specific groups. I'm not a real fan of dailies soo i don't know how i feel about this. I mean i guess it's nice but i'll prolly just run instances for my gear. There are so many ways to earn tokens for gear and weapons I'll have to look into how unique the daily rewards are and how hard they will be to obtain. We've got Suppression Orders for regular and Big Ass Mobs, then guild quests, and the dungeon repeatables now we're throwing in daily quests it's just a little over whelming. Most of the time i rush my story quest then grind BAMs/Dungeons and repeat I don't really know if i'll pull myself away from that kind of grind to get daily rewards.
The nexus seems like it'll be really interesting and i like that u get a buff and an instant party match. I'll prolly do these quite often as a break to the normal leveling.
Very excited the increased the Drop rates of the Sinestral Manor(lvl27 ish) and Cultists Refuge(lvl 38ish). They also added a lot of end game content which is funny that they are considering it added since well no one has or can reach lvl 60 till after head start. Should just be considered a standard launch feature i think. Silly marketing gimmick.
OMG YAY letting us mount in the mines. I spent entirely too much time in Tenebrous mine last closed beta. I was so lucky i had blink the whole time but that place was sooo bugged it was frustrating. Supposedly the fixed the mobs resetting too.
Ok about the playable proloque:
Players can now explore the prologue tutorial of the Island of Dawn. Players will enter the game as a level 20 character of the same class and fight alongside the members of the first expedition. Players will receive quests to execute and explore the combat system. Upon completion, they'll land on the Island of Dawn as their proper level 1 character.
I'm kind of excited to start my priest w/ level 20 skills for the short proloque and be paired w/ companion type bots. it will really help people look forward to leveling since i feel the game really does get more interesting when you start really grouping up fighting BAMs and running the first dungeon. I am a little worried people might get overwhelmed at first or disappointed when they actually start leveling though. Like hey look at these awesome skills then oh sorry u can only have this silly attack skill at level one.
Not really going into the new items and skills since i haven't really seen them in action yet. It's nice to see they added hats/masks for character customization too bad it requires doing the reputation dailies.
No big bug fixes well not really game changing ones improved the trade broker and fixed a couple skills.
I really hope to be going more indepth about the proloque later this weekend.
Again thanks for reading have a wonderful day and see you in game.
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